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1.3 Knowledge Contstructor

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

K-2

1.3a

With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by the teacher, to find information on topics of interest.

Samples of student performance (by the end of grade 2):

Students identify both positive and negative impacts technology can have on them. (Virtual Reality can be addicting, yet it can allow them to experience things never seen before.)

Students explain how information shared online leaves a digital footprint or “trail.” In VR you can have screenshots, recordings, or written records of your actions.

K-2

1.3b

With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.

Samples of student performance (by the end of grade 2):

Students can explain the potential implications of interacting with others online.

Students can explain that a virtual reality avatar may be different than the person who created the avatar. 

Students can create and avatar and use voice changing technology to understand how others may use avatars. 

Students can explain the difference between information that is likely safe and appropriate to share online, and information that should be kept private. Should not share their real name, birthday, address, or other personal information.

K-2

1.3c

With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their learning.

Samples of student performance (by the end of grade 2):

Students understand and can articulate the importance of respecting others’ belongings as they apply to digital content and information.

​Students can locate an author and/or title for a virtual resource.

​Students understand that some digital content may be created by a company and not a single person. For example, a single person may create a digital artwork in a social experience or a group of people are responsible for creating Tilt Brush.

Connected Standard 

ELA SL 4.5

  • Add audio recording and visual displays to presentations when appropriate to enhance the development of main ideas and themes. ELA SL 4.5

K-2

1.3d

. With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.

Samples of student performance (by the end of grade 2):

Students can explain basic steps to follow when choosing a virtual reality experience to use for personal use (e.g., social games vs. single player games).

Students can explain why they shouldn’t enter their personal information into a website, online game system, etc. without adult supervision.

Connected Standard 

Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access. CS 1A-NI-04

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