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1.4 Innovative Designer

Students use Virtual Reality technology within a design process to identify and solve problems by creating new, useful or imaginative solutions.

K-2

1.4a

​With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning using Virtual Reality.

Samples of student performance (by the end of grade 2):

Students use VR vlogging to show progress

Students share examples of design process in science within a virtual world.

Students use Virtual Reality to record/save questions, draw solutions, etc. 

Students use Virtual Reality to share solutions with the options for 2D and 3D models.

Connected Standard 

Math P1

  • Make sense of problems and persevere in solving them.

Connected Standard 

Science K-2-ETS1-1

  • Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Connected Standard 

K-2-ETS1-2

  • Develop a virtual sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. Science

Connected Standard 

D4.3

  • Present a summary of an argument using virtual and digital technologies.

Connected Standard 

D2.His.12

  • Generate questions and a particular historical source as it relates to a particular historical event or development.

Connected Standard 

D2.His.14

  • Generate possible reasons for an event or development in the past

K-2

1.4b

Students use age-appropriate digital and nondigital tools to design something and are aware of the step-by-step process of designing.

Samples of student performance (by the end of grade 2):

Students record their step-by-step process through digital drawing or video.

Students participate in makerspace activities.

Connected Standard 

CS 1A-AP-08

Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks

Connected Standard 

Science K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Connected Standard 

Science K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. 

Connected Standard 

C3 D4.2

Construct explanations using correct sequence and relevant information.

K-2

1.4c

Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.

Samples of student performance (by the end of grade 2):

Students use storyboarding, planning, and revision for VR videos and presentation tools.

With educator assistance, students use vlogging to show progress.

Students can create and avatar and use voice changing technology to understand how others may use avatars. 

Students use VR simulators to develop and idea, test, and redesign.

Connected Standard 

Science K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Connected Standard 

Science K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem. 

K-2

1.4d

Students demonstrate perseverance when working to complete a challenging task.

Samples of student performance (by the end of grade 2):

Students complete digital exit tickets (e.g., using digital feedback tools) upon project completion to reflect on and rate their effort and understanding. (Rec Room Feedback Tool)

With educator assistance, students use vlogging to record mindset and model growth mindset regarding potential barriers or opportunities.

Connected Standard 

Math P1

Make sense of problems and persevere in solving them.

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