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1.6 Creative Communicator

Students communicate clearly and express themselves creatively for a variety of purposes using the Virtual Reality platforms, tools, styles, formats and digital media appropriate to their goals.

K-2

1.6a

With guidance from an educator, students choose different Virtual Reality tools for creating something new or for communicating with others.

Samples of student performance (by the end of grade 2):

Students create a three-dimensional world and use it to tell a story.

Students produce a skit or play and record it in a virtual space.

Student use Gadgeteer to create puzzles using 100 tools in an easy-to-use physics engine

Students give a speech to a virtual audience.

Connected Standard 

C3 D4.1

Construct an argument with reasons.

Connected Standard 

C3 D4.2

Construct explanations using correct sequence and relevant information.

Connected Standard 

C3 D4.3

Present a summary of an argument using print, oral, and digital technologies.

Connected Standard 

C3 D4.3

Present a summary of an argument using print, oral, and digital technologies.

K-2

1.6b

Students use Virtual Reality tools to create original works.

Samples of student performance (by the end of grade 2):

Students create videos and songs.  

  • Students use VR to create a 3D work of art.

Students create an animation using virtual tools.

Students create a 3D world and or experience.

Connected Standard 

ELA SL5

Add drawings or other visual displays to descriptions as desired to provide additional detail

Connected Standard 

Construct maps, graphs, and other representations of familiar places.

Connected Standard 

Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify ideas, thoughts, and feelings.

K-2

1.6c

With guidance from an educator, students share ideas in multiple ways in Virtual Reality.

Samples of student performance (by the end of grade 2):

Students screencast their VR experience for others to view on a TV or projector.

Students record and share video of a VR experience.

Students use Tilt Brush or Rec Room to develop illustrations that describe key details of a text, then animate these illustrations to show

Students use a digital simulation such as The Body VR or Titan’s of Space to gain understanding into the interconnectivity and roles of the parts of the system.

Connected Standard 

Create audio recordings of stories or poems; add drawings or other visual displays to stories or recounts of experiences when appropriate to clarify ideas, thoughts, and feelings.

K-2

1.6d

With guidance from an educator, students select Virtual Reality to share their ideas with different people.

Samples of student performance (by the end of grade 2):

Students can select appropriate Virtual Reality platforms and tools to create their products and presentations.

Students discuss and identify communication needs considering the task, situation and information to be shared using Virtual Reality.

Connected Standard 

Share their own viewpoints and give respectful attention to the viewpoints of others

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