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SHAPES

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Synopsis:

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Design and Prototype. Create three-dimensional shapes and objects.

AR experiences

Design for the next wave of AR devices at 1 on 1 scale and get advantage of the Mixed reality feature to leverage the real world (passthrough is coming soon).

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VR applications & games

Start your ideation with freeform design and grayboxing, pitch your design to clients and stakeholders and export to game engines to continue your workflow.

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Industrial design

Create immersive storyboards for products and services. Use the stage system to show user flows, illustrate the features of physical products or even evaluate ergonomics during the early stage of design.

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Curriculum
 

Basics

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Experience: MakerSpace

VR Type: Roomscale, sitting, standing

Time: infinite. Less so for younger students who find controls too complicated.

A possible 6-7 week outline would take students through the in-app tutorials. Each session should include time to create freely and explore the lesson tools. 

Repeatability: Infinite

Recommended Ages: E for Everyone. Safe collaboration possible using invite codes.

Save Function: Most recent creations are saved in main menu/lobby. You can also download in two file types as well as accessing in Unity.

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Walkthrough

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Description

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Tutorial: The tutorial (4 minutes minimum) is an absolute must for new users. Students should probably complete the tutorial again if there is a significant time lapse between sessions.

Tip - Users often forget the location difference between trigger and grip buttons. Trigger is usually your index finger while grip is accessed by thumb and or alternative finger much like gripping a bike handle. 

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Lobby Tutorials

There are 14 additional tutorials once you enter your main menu/lobby. These tutorials are listed on the right and each plays a short video in game. I highly recommend assigning 1-2 per session so students can try out each feature. 

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You can access these tutorials online to watch together as a class at Quick Tutorials - Learn ShapesXR

Anticipatory Set

 

Introduce students to the X,Y,Z coordinate plane. 

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Younger students can benefit from a simple explanation of X,Y,Z = Red, Green, Blue.

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Older students may enjoy the deeper mathematics and "right hand rule" explained here.  

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Challenge: Have students look around the room and find an object. Next, students will sketch the object to break it down into its component shapes. (Younger students could use simple shapes to create their own object.) When students enter ShapesXR challenge them to replicate the object or drawing to the best of their ability. They could also replicate the color and exact size. 

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Standards

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Technology: 1.1b, 1.3c, 1.3d, 1.6a-d, 1.7d

Visual Arts: Anchor Standards 1-7

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VR Highlights

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Unique Feature Measurement: ShapesXR has a unique feature that provides real world measurement in centimeters when you first spawn in a shape. This allows for precise real-world applications.

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Sharing: While ShapesXR allows for sharing this is done through room codes which is a reasonably safe way to collaborate and share. One user must first create a six-digit room code and then share it with intended users. It would take considerable effort (or coincidence) for a student to interact with a non-classmate or teacher through the use of room codes. 

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Real World Products: ShapesXR was developed so that users could make real world experiences/prototypes. This would take a savvy user a significant amount of time. Either way, creations are sharable with classmates and parents. 

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