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REC ROOM

REC ROOM.jpg

Synopsis

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The game may be played with or without a virtual reality headset, specifically a SteamVR headsetOculusVR headset, or PlayStation VR headset. In virtual reality mode, the game uses full 3D motion via the motion capture system of a virtual reality headset and two hand-held motion controllers, which are required to pick up and handle objects in the game world, including balls, weapons, construction tools, and other objects. The hub room (also known as the “Rec Center”) vaguely resembles the lobby of a YMCA or other recreational center (thus earning the game's title of Rec Room) with doors that lead to various games and user-generated rooms.

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Wikipedia Description

CURRICULUM
 

Basics

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Experience: Multi-verse world with an emphasis on UGC content. Private rooms that can be used as classrooms and meeting space. 

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VR Type: Room-scale. Walk, teleport, or fly. Comfort mode available.

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Time: infinite

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Repeatability: Forever

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Recommended Ages: 

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Save Function: Take pictures, curate videos and playlists. 

Warnings: Overall even  CommonSenseMedia.org reviews  recognize Google Earth VR as appropriate for all ages. Students may discover public content their parents deem inappropriate such as museum artwork (naked statues) or an uncensored image within street view.  However, the same privacy concerns regarding most large technology companies apply. See Google's info concerning education accounts here

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Walkthrough

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Anticipatory Set

 

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Standards

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Technology: 1.1b, 1.3c, 1.3d, 1.6a-d, 1.7d

Social Studies: SSS2, SSS4, G1-G3 are likely to be hit while exploring Google Earth freely. Almost any SS standard could be incorporated based on the lesson plan and objectives of specific learning activities. â€‹

SEL: 4a-b

VR Highlights

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Google Earth VR put the world at your fingertips. No other VR experience currently matches Google Earth for the sheer access to images and data from around the globe. 

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